Book Summary: Practical Game Design – Game as a Service
The second book about game dev I’ve read this year is Practical Game Design by Adam Kramarzewski and Ennio De Nucci. Thi
Book Summary: Practical Game Design – Story, UI, and the Last 90% of the Game Design
The second book about game dev I’ve read this year is Practical Game Design by Adam Kramarzewski and Ennio De Nucci. Thi
Book Summary: Practical Game Design – Creating Concept and Gameplay
Summary of the second book about game dev I've read this year.
Book Summary: Game Programming Patterns – Optimisation Patterns
This is the last post of the Game Programming Patterns book summary series. The first and second posts are about some se
Book Summary: Game Programming Patterns – Decoupling Patterns
This is the fifth post of the Game Programming Patterns book summary series. The first and second posts are about some s
Book Summary: Game Programming Patterns – Behavioural Patterns
This is the fourth post of the Game Programming Patterns book summary series. The first and second posts are about some select
Book Summary: Game Programming Patterns – Sequencing Patterns
This is the third post of the Game Programming Patterns book summary series. The first and second posts are about some selecte
Book Summary: Game Programming Patterns – Patterns Revisited, Part 2
In yesterday’s post, I wrote a summary of the first three patterns mentioned in this book. Now, I’m going to move
Book Summary: Game Programming Patterns – Patterns Revisited, Part 1
As mentioned in the last post about new years resolution some generic wants that I have, I want to read books. The first book